First Draft: Lawless Land & GvG Layout for new Worlds in Albion Online
Today we'd like to share with you a first draft of the "Lawless Lands".
We're particularly interested in your thoughts on the layout from the perspective of guilds planning to claim territory and participate in Guild vs. Guild warfare in Albion. For the purposes of evaulating this, please assume the GvG mechanics unchanged.
1. Introduction & Map
The Lawless Lands are an untamed part of Albion, under no formal governance and ruled only by those who have the strength, courage and guile to do so.
This is where guilds are free to claim territories and wage war with each other, plundering and murdering as they please without having to fear the wrath of the King's Law. The Lawless Lands are also richest in resources, lying deeper inside the mysterious continent of Albion than the outlying islands and they're home to Albion's most powerful creatures- who jealously guard Albion's most secret treasures.
2. Biomes
- Each region is of a particular biome.
- Each biome features three resource types.
- The first of those resource type in each biome is abundant, the second common and the last rare.
- All other resources are not found in that biome at all.
- The biomes are:
Forests: Wood, Hide & Rocks
Mountains: Ore, Rock & Fiber
Swamps: Fiber, Wood & Hide
Steppes: Hide, Fiber & Ore
Highlands: Rock, Ore & Wood
3. Tiers
- Each region has an assosciated Tier.
- Regions in the "Lawless Lands" range from Tier 5 to Tier 8
- The Tier of a region determines the Tier of resources found:
Tier 5 Region: Resource Tiers 3-5
Tier 6 Region: Resource Tiers 4-6
Tier 7 Region: Resource Tiers 5-7
Tier 8 Region: Resource Tiers 6-8
- Each region also contains Tier 1 wood & stone
- Tier 2 resources are not found in the "Lawless Lands", but can be harvested in the safe zones and brought in from via harbours (see below)
4. Cities, Outposts & Harbours
- Cities
Have a market place
Have a bank
Have a repair station
Have an Island Seller who allows player and guild islands
Have a large number of public estates which can be leased through the land auction system
Have a fast travel point which allows fast travelling WITHOUT your gear
Have guards outside who will protect the entrance
- Outposts
Have a market place
Have a bank
Have a repair station
DON'T have islands
Have a few public estates
Have a fast travel point which allows fast travel WITHOUT your gear
- Harbour
Have a free travel connection to a harbour in the "King's Lands" (the Safe, Yellow and Red Zones).
A harbour in the King's Lands is always connected to two harbours in the Lawless Lands
5. Mob Camps & Dungeons
- A region without a dungeon always contains 1-3 smaller mob camps
- A region with a dungeon contains a large mob camp and potentially additional smaller ones
- Dungeons have multiple floors, with each floor containing stronger mobs & granting access to stronger gateways
- Dungeons have multiple entrances, but all entrances lead back to the same region
6. Territories & Towers
- Home Territories
Home territories somewhat are larger than before (contain more building space)
there is only a single one per region
Contain a bank/battle vault and a marketplace
Holding Home Territories is relevant to guild rankings
When Open World extractor buildings are implemented, extractors will be found in the same region as home territories
- Farm Territories
Farm territories contain building space for farms as right now
Farm territories are NOT protected by a permanent barrier
Barriers are only enabled during GvG fights
Farms & Crops can NOT be attacked or destroyed unless you conquer the territory in a GvG fight (but you can kill the farmers tending the crops)
Farm territories contain a bank/battle vault
Outside of GvG, the territory tower attacks enemies nearby to add some protection for farmers. Note that this attack is strong enough to prevent permanent camping, but weak enough to allow a short while near the tower.
TBD: Guards in guild colours (similar to Castle Guards) afford some additional protection to the territory
Holding Farm Territories is relevant to guild rankings
- Watchtower
These replace the current resource territories
Watchtowers territories contain a bank/battle vault
Watchtower territories are NOT protected by a permanent barrier
Barriers are only enabled during GvG fights
The territory towers attack enemies nearby(see above)
Watchtowers may have valuable resources nearby (valuable Watchtowers)
TBD: Guards in guild colours (see above)
Holding Watchtowers is relevant to guild rankings