Albion Online: Game Improvements before the Closed Beta End
You know our goal is for Albion Online to be a long term success, therefore, we only want to release the game when it is truly up to its potential. The extension of the closed beta period will allow us to make significant improvements to the game.
When the game goes live, current founder's packs will be discontinued and replaced with starter packs, which will give full access to the game but offer less value for money than the founder's packs as this is only fair to all founders who help us in making the game. Of course, all founder's will automatically get full access to the game on release as well.
We are truly overwhelmed by the success of Albion Online thus far and would like to thank all of you for your ongoing support and feedback. Together, we will make sure that Albion Online will be a great game made to last.
Major Game Improvements
New, Expanded and Immersive Game World
- Significantly increase world size
- Make cities and zones more unique
- More and better dungeons
- Different biomes (snow, swamp, etc
Zone Rework
- Introduce Reputation and Crime System for yellow and red zones
- Strongly increase the number of black zones
- Remove fast travel to non-safe zones
- Introduce "naked"teleport as an alternative to fast travel in PvP zones
PvP
- Introduce an Ultima Online inspired Reputation and Crime System for yellow and red zones
- Special perks and titles for virtuous and evil characters
- Armor System Rework
- Enchantment Rework
- Tons of new items and abilities
- Kill mails
- Conquerable/Destructible open world structures
- Improved ranking system
- Scouting mechanics and items
- GvG respawn timer
- Larger variety of Hell Gates and better rewards
PvE
- Allow lower tier mobs to provide fame towards combat progression
- Increase the number of higher tier mobs
- Fame bonus for group play
- Make dungeons and gateway dungeons more rewarding
- More and better dungeons and boss fights
- Random spawning of special mobs
- Armor System Rework
- Enchantment Rework
- Tons of new items and abilities
- Rework faction and mission system*
- Introduce Expeditions*
- Introduce unique item blueprints and expedition maps as special drops/rewards*
- *details to follow in seperate developer update
Gathering
- Introduce special items and abilities supporting gatherers
- Provide gatherers with better stealth and escape options
Economy
- Remove excess supply of items from the market via training option at crafting buildings. Sneak Peak
- Fast Travel Rework
Farming
- Animal produced fertilizer to increase plant yield
Fishing
- Details to follow in seperate developer update
Player Made Open World Structures
- Details to follow in seperate developer update
User Interface and Quality of Life Improvements
- PC optimized HUD
- Friends List
- Repair all button
- Fast Salvage
- Shift Click to move items
- Smart Casting
- Spell Range/Skillshot Indicator
- Guild management improvements
- Improved rights management system for guilds
- Auto-sort/stack for banks
- Allow items to be stackable
- Better "mute"system to combat spammers
- Outline characters/mobs that are hidden by objects
- Bank asset overview
- Transaction Log
- Improved Mount/Dismount
- … and many many more